The course is intended for everyone who wants to practically try programming with design patterns (Design Patterns). The course will solve examples from initial brief through design solutions to the application using code. The proposed [...]
  • GOC2741
  • Duration 5 days
  • 50 ITK points
  • 3 terms
  • Praha (23 000 Kč)

    Brno (23 000 Kč)

    Bratislava (1 100 €)

  • Intermediate

The course is intended for everyone who wants to practically try programming with design patterns (Design Patterns). The course will solve examples from initial brief through design solutions to the application using code. The proposed solution create participants together under the guidance of an instructor, then they have time to convert the design into a real application code. On the course is devoted much time to the real solution of the task and the application of theoretical knowledge of OOP and design patterns. Minimum time is devoted to the theory.

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  • Understand practical examples of OOP principles
  • Use design patterns for creating high-quality solutions
  • Learn to take account of possible requests for changes in the future
  • Knowledge of object oriented programming in .NET
  • Knowledge of C # or VB .NET
  • Professional explanation with practical samples and examples.
  • Books published by offer professional publishing.

Unification of concepts and initial knowledge

  • Inheritance, polymorphism
  • Interface
  • Aggregation
  • Open / Closed Principle
  • Single Responsibility Principle

Design Patterns in practice

    Kreacion?ln?

    • Factory - factory buildings
    • Singleton - damned design pattern
    • Builder - creating more complex objects

    Structural

    • Adapter - the road to unification
    • Composite - as they have to worry about the type of object
    • Decorator - otherwise recursion
    • Facade - take your system outside handsome
    • Proxy - to supplement what is needed without inheriting

    Behavioral

    • Command - encapsulation events
    • Chain of responsibility - whether someone decides
    • Iterator - love foreach
    • Observer - distribution and reception of information
    • Strategy - inheritance and interface
    • Template method - to do the same or else

    Design patterns for information only

    • Prototype
    • Bridge
    • Flyweight
    • Interpreter
    • Mediator
    • Memento
    • State
    • Visitor
    Current offer
    Training location
    Course language

    The prices are without VAT.